Valheim patch re-tweaks monster AI so they won't hate your fort more than they hate you
Back on June 23, Valheim was patched with a tweak to monster AI. "We tried to make monsters slightly more aggressive and attack your buildings etc. When they are not able to attack you," the devs at Iron Gate Studios wrote.
But that tweak went a little further than expected, as players found fulings, graydwarfs, and other enemies essentially running right past them and attacking settlement walls instead of targeting players. Enemy raids on player bases can already be a hectic experience, as mobs spawn and start bashing your walls and defenses in order to get inside and kill you. But the tweak seemed to make the settlement walls the monsters' number one priority—even when players were outside their bases and within attack range.
A small patch was released today to re-tweak the AI and bring a bit more balance to the monster's aggression. The patch adds "AI tweaks (Monsters should always target creatures [including players] first if they have a clear path to them & monsters should only attack low priority structures [walls etc.] if they are trying to get to a player)."
Hopefully, post-patch, monsters will once again take out their anger on you and not just on your beautiful forts—unless you're hiding inside them.
from PCGamer latest https://ift.tt/3y7UPT4
Back on June 23, Valheim was patched with a tweak to monster AI. "We tried to make monsters slightly more aggressive and attack your buildings etc. When they are not able to attack you," the devs at Iron Gate Studios wrote.
But that tweak went a little further than expected, as players found fulings, graydwarfs, and other enemies essentially running right past them and attacking settlement walls instead of targeting players. Enemy raids on player bases can already be a hectic experience, as mobs spawn and start bashing your walls and defenses in order to get inside and kill you. But the tweak seemed to make the settlement walls the monsters' number one priority—even when players were outside their bases and within attack range.
A small patch was released today to re-tweak the AI and bring a bit more balance to the monster's aggression. The patch adds "AI tweaks (Monsters should always target creatures [including players] first if they have a clear path to them & monsters should only attack low priority structures [walls etc.] if they are trying to get to a player)."
Hopefully, post-patch, monsters will once again take out their anger on you and not just on your beautiful forts—unless you're hiding inside them.
via IFTTT
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