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Epic will lose over $300M on Epic Games Store exclusives, doesn't care

To take on Steam, Epic Games has spent the past two years shoveling Fortnite money into the Epic Games Store, making over 100 exclusivity deals and giving away free games every week. We knew Epic was spending a lot of money to get customers onto its store, but didn't have many specifics until now. Thanks to Epic's big legal fight with Apple, we learned this week that Epic committed around $444 million to Epic Game Store exclusivity deals in 2020 alone. Phew.

More precisely, that's $444 million on "minimum guarantees" for games that release on the Epic Games Store but stay off of Steam for a year. A "minimum guarantee" is just another way to refer to an advance: It means that Epic guarantees a publisher a certain amount of money, whether or not their game actually sells well enough to cover it.

Apple says that Epic lost $181 million on the Epic Games Store in 2019, projected a loss of $273 million last year, and projects another loss of $139 million this year.

Well, the games have not sold well enough to cover it. In its end-of-year report, Epic said that players spent $700 million on the Epic Store in 2020, but third-party games only accounted for $265 million of that. Some of that $444 million in guarantees will be recouped in the future, but according to Apple's learnings, Epic's current strategy will result in a total of "at least $330 million in unrecouped costs from minimum guarantees alone." 

As for how much the Epic Game Store will have lost in total by the end of 2021, projections say it's less than $600 million. Just a bit of spending money, then.

These estimates are available now that Epic and Apple have laid out the (pretty spicy) arguments they'll be bringing to court next month. As part of its defense, Apple's lawyer army wants to show that the Epic Games Store isn't comparable to its iOS App Store, and to do that, it includes everything Epic has said about how unprofitable the Epic Games Store has been so far.

Citing depositions from Epic Games Store VP and GM Steve Allison and Epic VP of business development Joe Kreiner, Apple says that Epic lost $181 million on the Epic Games Store in 2019, projected a loss of $273 million last year, and projects another loss of $139 million this year. Added up, that's nearly $600 million that the Epic Games Store will need to recoup before it'll be profitable on the whole. Apple points out that Epic doesn't think that'll happen until 2027.

As you'd expect, Epic puts a more positive spin on things in its arguments, saying that it expects the store to be profitable on a yearly basis by 2023. Losing hundreds of millions is just part of the plan. "EGS is not yet profitable at its current scale and stage of development because it has front-loaded its marketing and user acquisition costs to gain market share," reads Epic's filing, citing CEO Tim Sweeney.

Back in Apple's filing, the iPhone maker takes a few jabs at Epic for the same thing many gamers have: the Epic Store's relative lack of features compared to Steam. "By its own admission, the Epic Games Store—two years after it launched—is still missing 'critical' features," writes Apple. 

Epic points out that it has been building new features, such as self-service refunds, and that it's also giving away free games every week—another way it's been spending money. (Funnily, Apple points out that the Epic Games Store's funding has come from "other parts of its business" that have been "incredibly profitable." I wonder which parts those are.) 

Why Epic and Apple are fighting

All of this shin-kicking between Epic and Apple is over the App Store, which Apple makes developers use if they want to distribute legitimate iOS applications for its iPhone and iPad. As part of that compulsory deal, Apple makes developers use its payment processing system, which gives Apple a 30 percent revenue cut. Epic says that's not fair, arguing that Apple and Google have all the power when it comes to smartphones, so developers are forced to pay their fees if they want to make successful mobile apps. Apple doesn't agree, and would like to continue getting 30 percent of all the money Fortnite players spend on the iOS version.

Epic called its plan to go after Apple and Google "Project Liberty."

Epic has even bigger plans than bypassing Apple's fee in Fortnite. It wants to put the Epic Games Store on iPhones with its own payment system. Right now, that would break Apple's rules, and Apple wants to keep it that way, while Epic wants US courts to rule that Apple's behavior is anti-competitive.

Apple is eager to point out that the Epic Games Store has been burning money because it expects Sweeney's lawyers to argue that Epic doesn't make developers use its payment processing for in-game purchases on its store. That's true in Ubisoft games on the Epic Store, for instance, which have their own in-game transaction system. Apple doesn't want that comparison to be taken seriously, so it's saying, look, the Epic Games Store is just a bonfire they're dumping money into, and that's not the same thing as the App Store, which makes us very rich.

The comparison is a minor part of the case, and I doubt it'll mean much, in the end. Epic's issue with Apple isn't just that it runs a store with a mandatory revenue fee. Epic's complaint is that Apple also makes that store unavoidable on a huge portion of the smartphones in the world. That's what makes it an antitrust issue, in Epic's view. Part of Apple's response is that Microsoft and Sony do the same thing with the Xbox and PlayStation. Epic says, no, that's not the same, because game consoles "do not include general computing features like smartphones," aren't very portable, and don't connect to cellular networks. "Smartphones are critical platforms for developers," says Epic.

The companies go back and forth like that for a few hundred pages in these most recent filings. There are lots of fun details, if you enjoy watching corporations badmouth each other. Here are a few other tidbits from Apple's interpretation of the evidence presented so far:

  • Fortnite's average monthly users declined between 2018 and 2019, and Epic noticed when #RIPFortnite trended on Twitter. See? Developers do hear you. And then they develop elaborate plans to sue Apple.
  • Epic believed Fortnite could be reinvigorated by turning it into a platform for creators, but felt that platform fees, like the App Store fee, might hinder the plan.
  • Epic called its plan to go after Apple and Google "Project Liberty." Sweeney was "in the loop" on it "100 percent." (I mean, obviously, he tweets about it all the time.)
  • 100-200 Epic employees were involved with "Project Liberty."
  • Epic knew the public wouldn't necessarily sympathize with it when it defied Apple's rules, and was concerned about looking like "the baddies." It paid a PR firm $300,000 to work on Project Liberty.
  • Epic has made more than $700 million through Fortnite iOS transactions. (Even more than what it's lost on the Epic Games Store so far.)

Epic and Apple go to court on May 3. It should be interesting!



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To take on Steam, Epic Games has spent the past two years shoveling Fortnite money into the Epic Games Store, making over 100 exclusivity deals and giving away free games every week. We knew Epic was spending a lot of money to get customers onto its store, but didn't have many specifics until now. Thanks to Epic's big legal fight with Apple, we learned this week that Epic committed around $444 million to Epic Game Store exclusivity deals in 2020 alone. Phew.

More precisely, that's $444 million on "minimum guarantees" for games that release on the Epic Games Store but stay off of Steam for a year. A "minimum guarantee" is just another way to refer to an advance: It means that Epic guarantees a publisher a certain amount of money, whether or not their game actually sells well enough to cover it.

Apple says that Epic lost $181 million on the Epic Games Store in 2019, projected a loss of $273 million last year, and projects another loss of $139 million this year.

Well, the games have not sold well enough to cover it. In its end-of-year report, Epic said that players spent $700 million on the Epic Store in 2020, but third-party games only accounted for $265 million of that. Some of that $444 million in guarantees will be recouped in the future, but according to Apple's learnings, Epic's current strategy will result in a total of "at least $330 million in unrecouped costs from minimum guarantees alone." 

As for how much the Epic Game Store will have lost in total by the end of 2021, projections say it's less than $600 million. Just a bit of spending money, then.

These estimates are available now that Epic and Apple have laid out the (pretty spicy) arguments they'll be bringing to court next month. As part of its defense, Apple's lawyer army wants to show that the Epic Games Store isn't comparable to its iOS App Store, and to do that, it includes everything Epic has said about how unprofitable the Epic Games Store has been so far.

Citing depositions from Epic Games Store VP and GM Steve Allison and Epic VP of business development Joe Kreiner, Apple says that Epic lost $181 million on the Epic Games Store in 2019, projected a loss of $273 million last year, and projects another loss of $139 million this year. Added up, that's nearly $600 million that the Epic Games Store will need to recoup before it'll be profitable on the whole. Apple points out that Epic doesn't think that'll happen until 2027.

As you'd expect, Epic puts a more positive spin on things in its arguments, saying that it expects the store to be profitable on a yearly basis by 2023. Losing hundreds of millions is just part of the plan. "EGS is not yet profitable at its current scale and stage of development because it has front-loaded its marketing and user acquisition costs to gain market share," reads Epic's filing, citing CEO Tim Sweeney.

Back in Apple's filing, the iPhone maker takes a few jabs at Epic for the same thing many gamers have: the Epic Store's relative lack of features compared to Steam. "By its own admission, the Epic Games Store—two years after it launched—is still missing 'critical' features," writes Apple. 

Epic points out that it has been building new features, such as self-service refunds, and that it's also giving away free games every week—another way it's been spending money. (Funnily, Apple points out that the Epic Games Store's funding has come from "other parts of its business" that have been "incredibly profitable." I wonder which parts those are.) 

Why Epic and Apple are fighting

All of this shin-kicking between Epic and Apple is over the App Store, which Apple makes developers use if they want to distribute legitimate iOS applications for its iPhone and iPad. As part of that compulsory deal, Apple makes developers use its payment processing system, which gives Apple a 30 percent revenue cut. Epic says that's not fair, arguing that Apple and Google have all the power when it comes to smartphones, so developers are forced to pay their fees if they want to make successful mobile apps. Apple doesn't agree, and would like to continue getting 30 percent of all the money Fortnite players spend on the iOS version.

Epic called its plan to go after Apple and Google "Project Liberty."

Epic has even bigger plans than bypassing Apple's fee in Fortnite. It wants to put the Epic Games Store on iPhones with its own payment system. Right now, that would break Apple's rules, and Apple wants to keep it that way, while Epic wants US courts to rule that Apple's behavior is anti-competitive.

Apple is eager to point out that the Epic Games Store has been burning money because it expects Sweeney's lawyers to argue that Epic doesn't make developers use its payment processing for in-game purchases on its store. That's true in Ubisoft games on the Epic Store, for instance, which have their own in-game transaction system. Apple doesn't want that comparison to be taken seriously, so it's saying, look, the Epic Games Store is just a bonfire they're dumping money into, and that's not the same thing as the App Store, which makes us very rich.

The comparison is a minor part of the case, and I doubt it'll mean much, in the end. Epic's issue with Apple isn't just that it runs a store with a mandatory revenue fee. Epic's complaint is that Apple also makes that store unavoidable on a huge portion of the smartphones in the world. That's what makes it an antitrust issue, in Epic's view. Part of Apple's response is that Microsoft and Sony do the same thing with the Xbox and PlayStation. Epic says, no, that's not the same, because game consoles "do not include general computing features like smartphones," aren't very portable, and don't connect to cellular networks. "Smartphones are critical platforms for developers," says Epic.

The companies go back and forth like that for a few hundred pages in these most recent filings. There are lots of fun details, if you enjoy watching corporations badmouth each other. Here are a few other tidbits from Apple's interpretation of the evidence presented so far:

  • Fortnite's average monthly users declined between 2018 and 2019, and Epic noticed when #RIPFortnite trended on Twitter. See? Developers do hear you. And then they develop elaborate plans to sue Apple.
  • Epic believed Fortnite could be reinvigorated by turning it into a platform for creators, but felt that platform fees, like the App Store fee, might hinder the plan.
  • Epic called its plan to go after Apple and Google "Project Liberty." Sweeney was "in the loop" on it "100 percent." (I mean, obviously, he tweets about it all the time.)
  • 100-200 Epic employees were involved with "Project Liberty."
  • Epic knew the public wouldn't necessarily sympathize with it when it defied Apple's rules, and was concerned about looking like "the baddies." It paid a PR firm $300,000 to work on Project Liberty.
  • Epic has made more than $700 million through Fortnite iOS transactions. (Even more than what it's lost on the Epic Games Store so far.)

Epic and Apple go to court on May 3. It should be interesting!


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