Crash Nitro Kart [GBA] Review
Super Mario Kart began what's known as the "character go-kart" genre in the world of videogames. Ever since that game's release more than a decade ago, it's almost been like a development creed for a team stuck with a license: "When in doubt, make it a racing game." We've seen these in all shapes and sizes across every videogame system, putting a wide variety of characters like Looney Tunes, Rugrats, Spongebob, Shrek...even videogame heroes from Hudson and Konami went four-wheeling at one time or another. As the story goes, the one game that came close to being as good as Nintendo's original kart offering was Naughty Dog's Crash Team Racing released a half decade ago on the original PlayStation One. Vivendi Universal obviously wants to return to the success of that game design, especially since Crash is a multi-console hero now. In comes Crash Nitro Kart for the Game Boy Advance, a handheld-specific rendition of the racing game released for the Xbox, GameCube and PS2. In portable form, the developers did a great job on racing design with excellent attention to car handling, challenge, track design, and a ton of racing modes to increase replay. But the graphic engine's habit of continuously slowing down during particularly hectic moments is too prominent to ignore...and is a serious downer to an otherwise great GBA kart racer. Features
from IGN Video Games https://ift.tt/307PBId
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- Eleven racers
- Arcade and Adventure modes
- Link cable support for four players (multiple cartridge)
- Cartridge save (three slots)
- Internet rankings at www.vvisions.com
- Connectivity with GameCube version
from IGN Video Games https://ift.tt/307PBId
via IFTTT
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