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Review: God Eater 3 - A Great Port Of A Fine Monster Hunter Alternative

Aragami killer.

While simply describing God Eater 3 as a Monster Hunter clone might be a little disingenuous, it does comfortably sum up the core tenets of its gameplay. Much like Capcom’s seminal slaying series, you’ll explore pre-defined areas and face off against monsters of varying sizes. You’ll hack off body parts and use the resources you loot to craft more powerful upgrades and, just like Monster Hunter, you’ll hunt some monsters either solo or as a team. There’s even a time limit ticking away in the background. It might sound like a knock, but God Eater 3 takes a formula you know and simply riffs on it to create something loud, bombastic and rewarding.

First launched on other platforms back in February 2019, Bandai Namco hasn’t rushed the transition to Switch, and with good reason. God Eater Burst and God Eater 2 were originally designed with handheld hardware in mind, but this latest entry was the first to discard the limitations of PSP and PS Vita in favour of current-gen consoles. And while the version that now graces Nintendo’s hybrid machine features visuals that have taken a little bit of a hit - there’s noticeable blurring and screen-tearing at times - from a performance perspective, the God Eater series has retained the agency and synergy of its previous iterations in portable form.

Read the full article on nintendolife.com



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