Mini Review: Glyph - Takes Metroid Prime's Morph Ball Ability And Turns It Into An Entire Game
Keep rollin’, rollin’, rollin’, rollin’.
One of the coolest aspects of the Metroid series – in particular the Prime trilogy – is the Morph Ball ability. Curling up into a literal ball and using its momentum to reach new places is a consistently unique and fun way to traverse the world. Glyph takes this concept and applies it to an entire game, albeit with a stronger focus on jumping and verticality, allowing for grand leaps of faith across sprawling levels.
As a puzzle-platformer first and foremost, the plot for Glyph is predictably rather minimal. You play as a golden beetle who explores a hub world known as the Temple City of Aaru. You’re joined by an NPC called Anobi, who keeps you company within each level, providing you with some background and history of the area; Anobi’s presence is largely unintrusive, and if you wish, you can completely ignore the lore and focus purely on the gameplay itself.
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